At least 1 shipped title or 2 years of experience in animation/post-production., Knowledge of motion capture and facial animation techniques., Strong understanding of film language and cinematography basics., Proficiency in 3D animation software such as Motion Builder or Maya..
Key responsabilities:
Create character animations for in-game cinematics and dialogues.
Collaborate with cinematic artists on layouts and storyboards.
Work with motion capture data and actors on mocap sets.
Identify and resolve technical issues while mentoring team members.
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Founded in 2009 in Warsaw, Poland, independent game studio Flying Wild Hog’s name evokes the same core feeling as its acclaimed catalogue of titles — action-packed, fast-paced, and wholeheartedly unique. We thrive when we are able to push our creative boundaries.Our games: - Shadow Warrior 2 (PC released on Oct 13th 2016, PS4 / Xbox One released on May 25th 2017)- JUJU (PC / PS3 / XBox360 released on Dec 10th 2014)- Shadow Warrior (PC released on Sep 26th 2013, PS4 / Xbox One released on Oct 21th 2014)- Hard Reset Redux (PC / PS4 / Xbox One released in June 2016)- Hard Reset: Exile DLC (PC released in April 2012)- Hard Reset (PC released in September 2011)We are always looking for talented people! jobs@flyingwildhog.com
We're not your typical game developers. We're passionate game enthusiasts turned creators, crafting worlds that'll blow your socks off!
From "Hard Reset" to "Shadow Warrior" and "Evil West," we live for heart-pounding action and immersive experiences. But we're not stopping there!
At Flying Wild Hog, our passion for gaming drives everything we do. We are a team of dedicated people creating immersive experiences for a diverse gaming community, from gamers to gamers.
About The Position
We are looking for a passionate, motion-oriented animator with a heart for storytelling. If you are an experienced cinematic animator looking for an opportunity to join our team, send your CV and portfolio!
Responsibilities
Creating character animation for in-game cinematics, dialogues
Creating facial animation and lip-sync
Working with motion capture data
Working with actors on mocap set
Collaborate with cinematic artists on layouts, storyboards
Close collaboration with cinematic director and gameplay animation team
Collaborate with graphic artists, level designers and gameplay programmers
Be able to identify and resolve technical issues and bugs
Share their knowledge and mentor other team members
Work with the tool and engine teams in order to improve the game design workflow
Requirements
At least 1 shipped title or 2 years experience in animation/post-production
Knowledge of motion capture, facial animation
Understanding of film language, cinematography basics
Demonstrating strong composition feel, action continuity and camera framing choices
Layout and camera animation skills
Basic understanding of level design and game mechanics
Basic knowledge of UE4 (sequencer)
Good knowledge of Motion Builder, Maya or any other 3D animation software
Being able to communicate fluently in English
At least 2 shipped titles or 5 years experience in post-production
BONUS POINTS
Previous experience with game cutscenes creation workflow
Experience in CG post-production, cinematics, advertising, film production
Character animation skills, understanding of motion capture technology
Technical knowledge of UE4
Previous experience in level lighting in UE4
IF YOU JOIN US
Possibility to work 100% remote
Private medical care (entirely financed by the employer)
Sports Card (FitProfit card)
Hog's Academy - development budget
Professional mental health support
Language lessons (Polish and English)
Flexible working hours (core hours 11:00-16:00)
Influence on various aspects of the game - the game is being created by the whole team your opinion counts
The team consists of experienced veterans, which means - huge development
Working environment based on a strong team spirit and positive energy
Required profile
Experience
Spoken language(s):
English
Check out the description to know which languages are mandatory.