Develop and maintain advanced character animation systems in UE4/UE5;
Prototype, research into and develop new animation techniques, such as: procedural or physics-based animation, motion matching, etc.;
Work closely with riggers, animators, designers, and other teams to improve the animation pipeline and workflow;
Develop, support and streamline the connections between technical animation, AI, physics and network systems.
REQUIRED QUALIFICATIONS:
Strong C++ programming skills;
5+ years of experience developing AAA games;
Strong understanding of the entire animation pipeline (mocap – in-game realization);
Firsthand experience with standard animation techniques such as rigging, skeletons, state machines, ragdolls, IK, compression, morph, facial animation, etc.;
Experience using and basic understanding of animation software such as Havok Behavior, Morpheme, Natural Motion;
Experience of cutting-edge animation techniques, such as motion matching, procedural or physics-based animation;
Experience of various animation software, such as: Maya, 3DS Max, Motion Builder etc.;
Strong understanding of the animation pipeline and team workflow.
BONUS QUALIFICATIONS:
working knowledge in software management systems like JIRA or similar software.
Required profile
Experience
Level of experience:Senior (5-10 years)
Spoken language(s):
English
Check out the description to know which languages are mandatory.