Help us maintain the quality of our job listings. If you find any issues with this job post, please let us know.
Select the reason you're reporting this job:
Founded in 2009 in Warsaw, Poland, independent game studio Flying Wild Hog’s name evokes the same core feeling as its acclaimed catalogue of titles — action-packed, fast-paced, and wholeheartedly unique. We thrive when we are able to push our creative boundaries.Our games: - Shadow Warrior 2 (PC released on Oct 13th 2016, PS4 / Xbox One released on May 25th 2017)- JUJU (PC / PS3 / XBox360 released on Dec 10th 2014)- Shadow Warrior (PC released on Sep 26th 2013, PS4 / Xbox One released on Oct 21th 2014)- Hard Reset Redux (PC / PS4 / Xbox One released in June 2016)- Hard Reset: Exile DLC (PC released in April 2012)- Hard Reset (PC released in September 2011)We are always looking for talented people! jobs@flyingwildhog.com
Flying Wild Hog: where gaming is our second nature and adventure is our middle name!
We're not your typical game developers. We're passionate gamers turned creators, crafting worlds that'll blow your socks off!
From "Hard Reset" to "Shadow Warrior" and "Evil West," we live for heart-pounding action and immersive experiences. But we're not stopping there!
We're gamers at heart and know the gaming community is our lifeblood. So, whether you're a pro or a casual player, join us for a wild ride through gaming heaven. With Flying Wild Hog, you're in for a gaming adventure!
About The Position
We are looking for a Senior Technical Game Designer for Flying Wild Hog Studio's new project. If you are an experienced and self-motivated team player and you want to create amazing games with Hogs you are an ideal candidate. Please send your CV and join us!
YOUR DAILY TASKS
Prototyping and implementing designs using blueprint visual scripting system in Unreal engine
Owning various game features through the full cycle of production from conception to finalization
Guiding the work of the multidisciplinary feature team ensuring the best possible quality
Understanding high-level game concepts and translating them into detailed designs
Balancing and adjusting gameplay experiences to ensure the critical and commercial success of the product
Collaborating with the Creative, Art, and Gameplay Programming teams
Sharing their knowledge and mentoring other Designers
Working with the Tool and Engine teams in order to improve the game design workflow
Requirements
5 years of experience in game design (with a focus on technical design and prototyping)
Professional experience in working with Unreal Engine
Knowledge of creating design prototypes and implementing final designs
Good technical skills
Being able to identify and resolve technical issues and bugs
Enthusiasm and desire to work in the game development industry
Good communication skills
Ability to manage their time and work within deadlines
Ability to write clear and concise documentation
Proficiency in English
Experience with other game engines will be a plus
IF YOU JOIN US
Decide how you work, from the office, hybrid or remote
You can enjoy private medical care (fully financed by the employer) and a sports card (FitProfit card)
You can develop further by joining the Hogs Academy
You can count on professional mental health support
You will benefit from language lessons (Polish and English)
Freely plan your working hours - core hours 11:00-16:00
You will have a real impact on various aspects of the game. We create games together, and your opinion is important to us
You can depend on team support and shared knowledge
You will join a strong, harmonious team and people with positive energy
The work system is based on the law of the country where the Headquarters is located, which means that we follow Polish Bank Holidays and work within the CEST time zone.
Required profile
Experience
Level of experience:Senior (5-10 years)
Spoken language(s):
English
Check out the description to know which languages are mandatory.