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Lead Concept Artist (m/w/d)

73% Flex
Remote: 
Full Remote
Contract: 
Experience: 
Mid-level (2-5 years)
Work from: 

Offer summary

Qualifications:

5+ years experience in gaming industry, Leadership/Lead Artist role experience, Experience with shipped games.

Key responsabilities:

  • Define artistic style and direction
  • Lead and mentor concept art team
  • Translate descriptions into visual concepts
  • Collaborate with other disciplines
  • Manage resources and ensure quality control
DECK13 Interactive GmbH logo
DECK13 Interactive GmbH SME https://www.deck13.de/
51 - 200 Employees
See more DECK13 Interactive GmbH offers

Job description

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Your missions

Start date: immediately

Who we are:

Deck13 Interactive GmbH, founded in 2001, is one of the leading game video developers in Germany in the heart of Frankfurt. In 2020 Deck13 was acquired by PulluP Entertainment, one of Europe’s leading video game publishers.

Deck13 is a leading PC and console video game development studio renowned for its high-quality, immersive gaming experiences. With a dedicated team of around 100 talented professionals, we strive to push the boundaries of creativity and innovation in the gaming industry. We are committed to delivering unforgettable gaming experiences such as “Lords of the Fallen” (2014), “The Surge”, “The Surge 2” and “Atlas Fallen” that captivate players around the world.

To continue our success story, we are now looking for you to join our team as our new Lead Concept Artist (m/w/d).

Responsibilities:

  • Art Direction and Style: ○ Explore, define and maintain the artistic style and visual direction for the game ○ Create concept art for characters, environments, props, and key visual elements as well as reference and mood boards ○ Collaborate closely with the Art Director and Creative Director to ensure consistency with the vision
  • Team Leadership: ○ Lead and mentor a team of concept artists ○ Set artistic standards, provide constructive feedback, and inspire creativity ○ Foster a collaborative and positive work environment ○ Actively identify new areas for team learning and take advantage of opportunities to develop the team
  • Conceptualization and Ideation: ○ Translate written and discussed descriptions into compelling visual concepts ○ Generate initial ideas and sketches based on design briefs ○ Iterate on designs, considering gameplay, narrative and technical constraints based on feedback from stakeholders
  • Collaboration with Other Disciplines: ○ Work closely with 3D artists, animators, VFX artists and designers ○ Communicate the vision to the team, ensuring alignment across all departments
  • Experience, Innovation and Iteration: ○ Apply industry knowledge as well as new tools and workflows to concept development ○ Deep dive into new topics and be eager to learn ○ Ensure that concept art translates well into game content
  • Project Management: ○ Plan and prioritize concept art tasks ○ Collaborate with producers and project managers to meet deadlines ○ Manage resources efficiently ○ Oversee external work to ensure
  • Project Management: ○ Plan and prioritize concept art tasks ○ Collaborate with producers and project managers to meet deadlines ○ Manage resources efficiently ○ Oversee external work to ensure
  • Quality Control and Finalization: ○ Review and approve final concept art ○ Ensure that the art team adheres to the established style guide ○ Contribute to marketing materials and promotional art


Skills and Qualifications:

  • Minimum 5 years of experience as a Senior Concept Artist in the gaming industry
  • At least 1 year in a leadership or Lead Artist role
  • Shipped games: Experience working on games that have been released
  • Artistic Excellence: Superior eye for composition, values, mood management via light and color to be applied in digital concept art
  • Software Skills: Proficient in industry-standard software (e.g. Photoshop)
  • Creativity: Proven excellent problem solving skills and ability to produce lots of different ideas
  • Adaptability: Ability to adapt to different art styles and genres if the need arises
  • Communication: Excellent verbal and visual communication skills; Good command of English language


Bonus Points:

  • Supporting Software: Routine experience in standard 3D tools (Blender, 3DSMax, MAYA, ZBrush, etc.)
  • Extended Artistic Passion: Knowledge of anatomy, architecture, industrial design, etc.
  • Game Engines: Experience with Unreal Engine
  • Support Software: Familiarity with bug tracking software (JIRA) and versioning systems (Perforce)
  • Passion for Gaming: A deep love for video games and an understanding of player experiences


What you can expect from us:

We want to put our employees at the core of everything we do. This means creating the conditions that allow our employees to feel understood and valued while also being empowered and supported to do exceptional work in service of creating the best games.

To achieve this, we offer:

  • Great, modern office in the heart of Frankfurt (close to Grüneburgweg)
  • Free language courses
  • Monthly allowance for remote working and fitness studio
  • Monthly allowance for the Deutschlandticket
  • Probonio voucher available tax-free every month
  • Free access to a online mental health platform (Mindsurance)
  • Career growth and development with a yearly learning & development budget
  • Remote Work within Germany + 30 days remote work abroad per year
  • 28 days of paid vacation plus 24th and 31st of December free
  • Participation in our bonus system after the first shipped project

Required profile

Experience

Level of experience: Mid-level (2-5 years)
Spoken language(s):
English
Check out the description to know which languages are mandatory.

Soft Skills

  • Leadership
  • Strong Communication
  • Creativity
  • Adaptability

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