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Software Development Engineer in Test (SDET)

78% Flex
EXTRA HOLIDAYS - FULLY FLEXIBLE
Remote: 
Full Remote
Work from: 

Offer summary

Qualifications:

Relevant industry experience, Technical writing proficiency, Proficiency in C/C++ and Python.

Key responsabilities:

  • Develop, maintain, and champion automated testing solutions
  • Support diverse testing methods across applications and games
  • Guide developers to ensure efficient test coverage leveraging automation tools
  • Define quality standards in collaboration with stakeholders
  • Identify areas of improvement through quality audits
PLAYERUNKNOWN Productions logo
PLAYERUNKNOWN Productions Startup https://playerunknownproductions.net/
11 - 50 Employees
See more PLAYERUNKNOWN Productions offers

Job description

Logo Jobgether

Your missions

YOUR ROLE
As a Software Development Engineer in Test on the Melba team, you will develop and maintain automated testing solutions for our proprietary ML and procedural content technologies. You'll ensure high-quality standards across diverse projects and support developers in achieving efficient test coverage through modern automation tools.
YOUR RESPONSIBILITIES
  • Create, maintain, and champion an automated testing solution for a team developing technologies that utilize Machine Learning (ML) and procedural generation for content.
  • Support a variety of testing methods as required by different areas, including applications, games, servers, tools, rendering, image quality, and performance across multiple facets.
  • Guide and assist developers in using the testing framework to ensure comprehensive, valuable, and efficient test coverage.
  • Enable a quality-driven workflow for developers with minimal impact on productivity by leveraging automation and modern tooling.
  • Collaborate stakeholders to define what quality standards for all aspects of the projects.
  • Conduct quality audits to identify areas of improvements in quality through automation.
YOUR PROFILE
  • Proven track record in game industry or relevant field, actively participating in the development and enhancement of automation infrastructure, contributing to more robust and reliable testing processes.
  • Strong technical writing skills, with commitment to maintaining transparent and comprehensive documentation in QA processes.
  • Proficiency in C/C++, Python, and common testing frameworks for both languages.
NICE-TO-HAVE SKILLS
  • Hands-on experience with common development and QA tools, including Jenkins, Visual Studio, Perforce, and Jira.
  • Practical experience with various modern game engines and tools, particularly for open-world games.
  • Experience in implementing quality assurance processes for Machine Learning datasets and models.
  • Knowledge of UX principles and testing methodologies to ensure the game meets technical quality standards and delivers an enhanced user experience.
LOCATION
Amsterdam (Hybrid) or Europe (Remote)
About us
At PLAYERUNKNOWN Productions we believe in a flexible work environment driven by honesty and transparency, empowering both developers and researchers to build the tools that can form the foundation of a new generation of interactive worlds. We are a passionate team of committed individuals from all over the world, working towards building the kind of experience that is only now becoming possible. We believe that the longstanding dream of a massive, immersive world where players are free to do whatever they want is closer than ever before, and we believe that we can make it happen.

PLAYERUNKNOWN Productions is an independent development studio based in Amsterdam, focused on creating massive sandbox worlds. Our multi-disciplinary team is using an array of new and emerging technologies to push the envelope of what is possible with open worlds in gaming. Our goal is to build deep, systemic playgrounds on a planetary scale, populated by thousands of players.

MELBA Team is PLAYERUNKNOWN Productions’ applied research division. Project Melba is a new simulation engine being built from the ground up, utilizing data-driven design, multi-core processing and machine learning at its foundation in order to power virtual worlds on a scale beyond the capabilities of current technology. 

BENEFITS (NETHERLANDS)

Building a world
Join our group of talented and passionate people from all over the world working towards building the future of gaming. 

Going Dutch
We go by the Dutch law and start with a 12-month contract with the intent to offer a permanent contract afterwards. 

Relocation support
If you are not living in the Netherlands yet, we will support, you and your close ones during the relocation process.

Convenient location & commuting allowance
Our centrally located office is easy to get to from any part of the Netherlands, and we will reimburse you for your commute. 

Comprehensive benefits 
We provide a contribution to your health insurance and pension as well as a work from home allowance - we got you covered! 


13th month salary
Enjoy a 13th month of salary at the end of the year for a little extra holiday money. If you haven’t been with us a full year, you’ll still get a pro-rata bonus based on how long you’ve been employed.

Flexible Schedule
You are free to work and hang out with us every day in our Amsterdam Studio. If you prefer to work from home, you can take advantage of three work-from-home days a week.

All you can eat
No need to worry about drinks, snacks, and lunch while in the studio.

Vacation
You will have 25 days off and 3 extra studio days off throughout the year. You can also celebrate your birthday with an extra day off! 


EMPLOYEES WORKING REMOTELY

Benefits differ per country but we grant a 13th month salary to all our employees.

REACH OUT TO US

If there is anything you would like to know before hitting the "APPLY" button you can always reach out to one of our Recruiters:

Email Natalia Grajek 

Email Eddie O'Connor

Required profile

Experience

Spoken language(s):
English
Check out the description to know which languages are mandatory.

Soft Skills

  • Team Collaboration

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