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Technical Artist – Lighting / Rendering

75% Flex
Remote: 
Full Remote
Contract: 
Experience: 
Mid-level (2-5 years)
Work from: 
Idaho (USA), Iowa (USA)

Offer summary

Qualifications:

3+ yrs experience as Lighting Artist or Technical Lighting Artist on AAA production cycle, Familiarity with Unreal Engine lighting and rendering systems, Understanding of physically based rendering, lighting, and shading techniques, Knowledge of processes used in realtime art development, Profiling experience in Pix, RenderDoc, or Unreal native tools.

Key responsabilities:

  • Marry creative and technical expertise for lighting and rendering configurations
  • Help identify technical lighting concerns, maintain visual consistency and educate team members
Midnight Society logo
Midnight Society Gaming Startup https://www.midnightsociety.com/
11 - 50 Employees
See more Midnight Society offers

Job description

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Your missions

In this role you will: (Responsibilities)

  • Marry creative methodologies with technical expertise to create, maintain, and polish lighting and rendering configurations that hit performance targets, maintain visual goals, and meet gameplay objectives.
  • Participate in art reviews to help identify technical lighting concerns and risks.
  • Help develop and maintain visual consistency throughout the game experience.
  • Educate team members in the effective use of lighting and rendering systems.


The ideal candidate will possess: (Requirements/Experience)

  • 3+ yrs of experience as a Lighting Artist, or Technical Lighting Artist having worked through at least one full AAA production cycle.
  • Familiarity with Unreal Engine lighting and rendering systems.
  • Lighting performant spaces while developing platform scalable setups.
  • Understanding of physically based rendering, lighting, and shading techniques.
  • Working knowledge of processes and procedures used in the development of realtime art.


Plusses

  • Profiling experience in Pix, RenderDoc, or Unreal native tools
  • Demonstrable knowledge of color theory, composition in the round, and telling a story with light.
  • Familiarity working with HDR, Tonemapping, and Wide Color Gamuts.
  • Developing shaders in both node networks and code such as HLSL
  • Fine art background
  • Scripting experience in Python or similar.

Required profile

Experience

Level of experience: Mid-level (2-5 years)
Industry :
Gaming
Spoken language(s):
English
Check out the description to know which languages are mandatory.

Soft Skills

  • Consistency

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