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Senior Graphics Software Engineer(f/m/d)

76% Flex
EXTRA HOLIDAYS
Remote: 
Full Remote
Experience: 
Senior (5-10 years)
Work from: 

Offer summary

Qualifications:

Bachelor's, Master's, or PhD in STEM fields, 5+ years experience in realtime graphics, game engines, 3D graphics APIs, C/C++.

Key responsabilities:

  • Architect, design and develop game engine plugins
  • Contribute to research and development of rendering software libraries
Intel Corporation logo
Intel Corporation Electronic Equipment, Instruments & Components Large https://www.intel.la/
10001 Employees
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Job description

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Job Details:

Job Description: 
Are you passionate about transforming the world of realtime 3D rendering? If so, we have an exciting opportunity for you. Join XeSS Research and Development team and be at the forefront of revolutionizing real-time 3D rendering. We are looking for a highly motivated senior Graphics Software Development engineer with 3D realtime graphics background, expertise in modifying and extending Game Engines, strong system programming and graphics pipeline development skills. Working together with world-class engineers, you will be responsible for architecture, design, and development of game engine plugins, internal and external graphics tools, as well as contribute to research and development of optimized AI-based rendering software libraries, such as Intel(R) Xe Super Sampling (XeSS). As successful candidate you must possess good communications skills in a cross-functional setting and be an exceptional team player.

Qualifications:
You must possess the minimum qualifications to be initially considered for this position. Preferred qualifications are in addition to the minimum requirements and are considered a plus factor in identifying top candidates. Minimum Qualifications (Must haves) Bachelors, Masters, or PhD in fields such as Computer Science, Computer Engineering, Electrical Engineering, Physics, Mathematics, or any STEM related fields. 5+ years of experience in the following: - Software development in Realtime rendering domain, including development of Graphics profiling and debugging tools, optimizing rendering pipelines, extending and modifying modern Game Engines. - Debugging and modifying Unreal Engine rendering internals and creating complex Unreal Engine rendering plugins. - Extensive use of 3D graphics APIs, including DX12 and Vulkan - Advanced C and C++ programming Preferred Qualifications (Good to have) - Solid knowledge of various GUI frameworks, including ImGui, Qt - Expertise in state-of-the-art techniques in real-time rendering, ray tracing, optimization techniques such as temporal antialiasing, super sampling, super-resolution, ray tracing denoising

          

Job Type:
Experienced Hire

Shift:
Shift 1 (Germany)

Primary Location: 
Virtual Germany

Additional Locations:

Business group:
The Client Computing Group (CCG) is responsible for driving business strategy and product development for Intel's PC products and platforms, spanning form factors such as notebooks, desktops, 2 in 1s, all in ones. Working with our partners across the industry, we intend to deliver purposeful computing experiences that unlock people's potential - allowing each person use our products to focus, create and connect in ways that matter most to them. As the largest business unit at Intel, CCG is investing more heavily in the PC, ramping its capabilities even more aggressively, and designing the PC experience even more deliberately, including delivering a predictable cadence of leadership products. As a result, we are able to fuel innovation across Intel, providing an important source of IP and scale, as well as help the company deliver on its purpose of enriching the lives of every person on earth.

Posting Statement:
All qualified applicants will receive consideration for employment without regard to race, color, religion, religious creed, sex, national origin, ancestry, age, physical or mental disability, medical condition, genetic information, military and veteran status, marital status, pregnancy, gender, gender expression, gender identity, sexual orientation, or any other characteristic protected by local law, regulation, or ordinance.
Position of Trust
N/A

Work Model for this Role

This role is available as a fully home-based and generally would require you to attend Intel sites only occasionally based on business need. This role may also be available as our hybrid work model which allows employees to split their time between working on-site at their assigned Intel site and off-site. In certain circumstances the work model may change to accommodate business needs.

Required profile

Experience

Level of experience: Senior (5-10 years)
Industry :
Electronic Equipment, Instruments & Components
Spoken language(s):
English
Check out the description to know which languages are mandatory.

Soft Skills

  • Interpersonal Skills
  • Teamwork

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