Playstack is a leading publisher of PC & console indie games. We’re looking for engineers for short-term, full-time contract work to help one of our development partners with the narrative-focused rhythm adventure game, UNBEATABLE.
You’ll be helping the team ensure stability, bug fixing, and polish are a part of every step of the project. The ideal candidate is a developer who is quick to adapt to an expanding codebase and can quickly diagnose problems that’ll impact the final quality of the game, allowing the rest of the team can focus on content creation and implementation. Clear communication with the engineering team, and the ability to problem solve and cut through inefficiencies are are the skills we need the most as we’re hurdling towards the finish line for this project!
This is a fully remote, contractual position with hourly pay. You do not need to live in the United States, but we will require you to overlap a significant percentage of your hours with the teams due to the nature of the work. We are willing to accommodate scheduling based on your region and time-zone. The team communicates primarily in English.
SAGAN
Cuponomia
Seasoned Recruitment
Sauce
Addvisor Group