Match score not available

Unreal Artist – Virtual Production

Remote: 
Full Remote
Contract: 
Work from: 

Offer summary

Qualifications:

3+ years in game production or Virtual Art Department, Expert knowledge of Unreal Engine, Experience with 3ds Max or Maya, Proficiency in Lighting, Layout, and Rendering.

Key responsabilities:

  • Create and develop props and environments
  • Collaborate on mock-ups and interactive experiences
Qube Cinema logo
Qube Cinema Media & Entertainment SME https://www.qubecinema.com/
501 - 1000 Employees
See all jobs

Job description

Unreal Artist – Virtual Production 

 

At Qube Cinema, technology and innovation are at our core. Join us and bring to life every story.  

We are looking for experienced and talented real-time Unreal Artists to work with us on our Virtual Production initiative and craft high-end 3D scenes, environments and assets that enable filmmakers to tell imaginative and extraordinary stories. The role will include collaborating with internal teams, content creators and filmmakers on commercial projects and feature films. 

Responsibilities 

  • Visualisation and creation of assets, design, development and delivery of props, levels, environments, and content for virtual production under tight schedules 
  • Working with internal and external teams on mock-ups/concepts, blocking out sequences and animatics, look development and design of interactive experiences 
  • Remotely supporting on-set virtual production 
  • Optimisation of virtual sets/rebuilding of assets for real-time rendering 
  • Communicating progress to all stakeholders 
  • Collaborating with programmers to develop and test new features, and provide helpful feedback during R&D phases 

 

What we are looking for 

  • 3+ years in a professional game production team or Virtual Art Department in a Senior or Lead Artist role, with experience in the creation of high-end assets for AAA games or cinematic sequences 
  • Expert knowledge of Unreal Engine and 3ds Max or Maya 
  • Proficiency in the areas of Lighting, Layout, Texturing, Rendering and Blueprint creation inside Unreal Engine 
  • Experience optimising assets and environments for real-time 
  • Working knowledge of Source Control/Perforce is a plus 
  • Strong work ethic, and the ability to learn quickly and easily adapt to changing priorities in high-pressure, deadline-driven environments 
  • Portfolio or website demonstrating technical and artistic ability that includes Unreal-based work 

 

 

 

Required profile

Experience

Industry :
Media & Entertainment
Spoken language(s):
English
Check out the description to know which languages are mandatory.

Other Skills

  • Strong Work Ethic
  • Adaptability
  • Collaboration
  • Communication

Artist Related jobs