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UX/UI Designer

Remote: 
Full Remote
Work from: 

Offer summary

Qualifications:

Experienced UX/UI or Digital Product Designer, Proficient with Figma or similar tools, Strong understanding of the design process, Experience with design systems.

Key responsabilities:

  • Drive design improvements for Minecraft
  • Collaborate on features and products
  • Gather insights with data and analytics team
  • Test designs with usability experts
  • Create accessible experiences across platforms
  • Contribute to design system standards
Mojang Studios logo
Mojang Studios SME https://Minecraft.net/
201 - 500 Employees
See more Mojang Studios offers

Job description

Mojang Studios is best known as the creators of Minecraft, but we’re also on a mission  to build a better world through the power of play. 

Why play? Well, play is at the heart of everything we do. It’s the blocky backbone of our games, the core of our development philosophy, and even the origin of our name. From the relentless experimentation of our endlessly inspiring community to the classrooms where Minecraft has become an essential teaching tool, play is the bedrock of our existence. 

As a UX/UI Designer at Mojang Studios, your role is to help millions of players find the fun in Minecraft intuitively and easily. As part of an agile development team, you will focus on improving the usability and accessibility of our user interfaces while preserving the game's significant legacy. We need a designer who excels in communication and collaboration to lead the UX/UI design process, work closely with the team’s producer, and manage dependencies. We highly appreciate attention to detail and openness to feedback. Our primary design tool is Figma, used for wireframes, mock-ups, prototypes, and handovers, together with our design system.

You will be part of the wider UX/UI design team, collaborating on projects and ensuring design consistency across Mojang Studios in Stockholm and Redmond. The team meets frequently to share progress, offer and receive feedback, and support one another. We strive for a transparent and inclusive environment that promotes learning and alignment.

We love playing games and believe you have a playful and open mindset with a passion for games and game interfaces. You don't need to identify as a gamer to fit in or perform well here. 

Responsibilities

  • Driving design improvements for one of the world's most popular games
  • Designing features and products together with the team and people at Mojang Studios
  • Working with our data and analytics team to gather insights and form hypotheses 
  • Working with usability experts to test your designs and hypotheses 
  • Working on a wide array of platforms, e.g., Mac/Windows, iPhone, Android, and Xbox including a range of input methods like touch, controller, mouse, etc. 
  • Creating cohesive, innovative and accessible experiences that follow industry standard patterns and guidelines, and helping/coaching others to do the same across the studio
  • Contributing to our design system and ensuring it remains at the forefront of industry standards

Qualifications

  • Experienced UX/UI Designer, Digital Product Designer, or similar 
  • Experience with Figma, or similar design tool 
  • Ability to drive design initiatives from ideas to finished design
  • Deep understanding of the design process, including what roles qualitative and quantitative data play in it 
  • Experience in using design systems 
  • Ability to work together with developers, designers and other stakeholders
  • Fluent in English, written and spoken
  • Experience from the game industry is considered a plus, but not required

Note: Please include a portfolio to the job application

About this role:   
This is a full-time role based in Stockholm with a hybrid remote working model that requires you to be onsite every week.

 

Mojang Studios 

Mojang Studios is a Microsoft-owned game developer. The company was founded in Stockholm, Sweden and has offices around the world, including Stockholm, Redmond, Tokyo, London, and Shanghai. We’re always working on new and exciting ways to expand the Minecraft universe.

Our community is global and incredibly diverse. We keep this in mind when developing anything, as we want people to feel included in Minecraft. And in recruiting, our goal is to make Mojang Studios as diverse as our community. 

We got started as a tiny indie developer, and part of our culture still reflects that heritage. But we’re also proud to belong to Xbox Game Studios, which creates unique opportunities to grow and develop.

To help us achieve amazing things, we have built an equally amazing studio space. Situated right on the water by Söder Mälarstrand, it’s filled to the brim with all the tools, toys and caffeine required to create world-class entertainment.

But in the end, it’s the people of Mojang Studios that make this place truly special. When you join, you’ll find yourself in the company of incredibly bright, warm, and creative individuals – all united and working toward a single goal. Come help us reach it!

Important note on resumes
Please make sure that all the information in your resume is accurate because we will conduct a thorough background check. Any discrepancies will lower your chances of getting to the next interview stage and we’d hate to miss out on an awesome candidate! Double check that any gap years are reflected in your history, and that your education and work experience are completely accurate. Good luck!

Required profile

Experience

Spoken language(s):
English
Check out the description to know which languages are mandatory.

Other Skills

  • Detail Oriented
  • Communication

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