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Cinematic Designer

Remote: 
Full Remote
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Offer summary

Qualifications:

Deep understanding of cinematic language, Proficiency in Unreal Engine and Sequencer, Knowledge of Motion Builder, Open mind and willingness to learn, Problem-solving skills.

Key responsabilities:

  • Collaborate with Animation, Art, and Design
  • Build high quality blockout cinematics
  • Process and integrate character animations and effects
  • Maintain cinematics in an iterative environment
  • Consult on cinematic team planning
Fool's Theory logo
Fool's Theory https://www.foolstheory.com/
51 - 200 Employees
See more Fool's Theory offers

Job description

About the job

We are Fool’s Theory, a company from Bielsko-Biała in Poland, creators of the game Seven: The Days Long Gone and The Thaumaturge.
We are actively seeking skilled individuals to join our team to work on a project developed in cooperation with CD PROJEKT RED.

We are looking for a Cinematic Designer to join our Cinematics team.In this role you will build blockout and first-pass cinematics based on the requirements of gameplay and level design. You will ensure that all cinematics are authored and maintained consistently throughout the project, from initial integration to final production delivery.
You will become a member of a content team responsible for crafting a compelling cinematic experience in our games.

Sounds interesting? Get in touch with us!

Responsibilities
  • Collaborate with Animation, Art, and Design to build exciting cinematics.
  • Build high quality blockout cinematics in Unreal.
  • Process and integrate character animations, visual effects, and camera work.
  • Independently maintain and handle cinematics in a highly iterative environment.
  • Consult on the planning of cinematic team goals.
  • Troubleshoot problems in a collaborative and communicative way.
  • In addition to core responsibilities, you will be encouraged to take ownership of key features with minimal direction, in support of the Cinematic Design Lead and the Cinematics team.
Requirements
  • Deep understanding of cinematic language, camera work and editing.
  • Excellent proficiency in Unreal Engine and Sequencer.
  • Knowledge of Motion Builder.
  • Open mind and willingness to discuss and learn.
  • Proactive demeanour and strong problem-solving skills.

Nice to have:

  • Knowledge of composition and cinematography, with the ability to analyse and apply these principles.
  • Takes initiative to do creative cross-departmental brainstorming
  • Experience in non-linear storytelling
  • Experience with Adobe Premiere
We offer
  • A key role in the process of developing current and future projects.
  • Opportunity to work on a cool project in cooperation with CD PROJEKT RED.
  • Flexible working hours (core hours 10:00-16:00).
  • Possibility to work remotely (from anywhere with a time zone difference of -/+ 2 hours from GMT+1) or in our office in Bielsko-Biała.
  • Long-term contracts - we are looking for people for more than one project.
  • Working in a group of experienced specialists, often gamedev veterans, who are willing to share their knowledge.
  • Custom tools to automate boring, repetitive stuff.
  • Working with modern tools from leading technology suppliers (e.g. Jetbrains), as well as with our proprietary solutions.
  • Support in industry training courses, conferences and fairs participation (both as a participant or speaker).
  • Private medical insurance (Enel-med).
  • Access to MyBenefit platform with a possibility to co-finance a Multisport Card.
  • Psychological support.

Required profile

Experience

Spoken language(s):
English
Check out the description to know which languages are mandatory.

Other Skills

  • Collaboration
  • Editing
  • Problem Solving
  • Proactivity
  • Communication

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