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Audio Designer

Remote: 
Full Remote
Contract: 
Salary: 
4 - 75K yearly
Experience: 
Mid-level (2-5 years)
Work from: 
Minnesota (USA), United States

Offer summary

Qualifications:

2+ years of professional audio experience, Deep experience with a digital audio workstation, Experience in recording and editing foley/dialogue, Familiarity with audio middleware like Fmod, Background in audio design or related fields.

Key responsabilities:

  • Create and implement sound effects
  • Collaborate with audio, art, design, and engineering teams
  • Contribute to player immersion through audio design
  • Participate in multiple iterations for quality results
  • Submit an audio design portfolio link
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thatgamecompany SME http://www.thatgamecompany.com/
51 - 200 Employees
See more thatgamecompany offers

Job description

Audio Designer

Reporting to: Lead Audio Designer

We are looking for a dedicated audio designer for the ever-expanding world of Sky. This role creates and implements sound effects meeting technical and narrative requirements for Sky with our in-house audio, art, design and engineering team members. From epic cinematics to subtle animation sound, and from mysterious world’s ambience to cute creatures chirping no one has ever heard in real life, all of the acoustic pieces are essential parts of immersion and player experience. Magic is waiting to happen with your imagination and creativity.

Must haves:

  • 2+ years of professional audio experience in cross-platform and multiplayer game interactive entertainment development

  • Deep experience with at least one of common digital audio workstation (Cubase, Nuendo, Logic, Studio One, Live, Reaper, FL Studio, Pro Tools, Digital Performer, etc.)

  • Extensive experience with virtual audio plug-ins and digital audio hardwares

  • Experience in recording and editing of foley and/or dialogue

  • Deep understanding of audio sample editing including but not limited to smooth loop creation, noise reduction, pitch shifting, time stretch and encoding.

  • Familiarity with at least one of common audio middleware (Fmod is preferred, or Wwise, Miles, ADX, Fabric, etc.)

  • A passion for Sky: Children of the Light as an experienced player and understanding of the product’s vision

Good to haves:

  • Proficiency in C/C++ or experience in game programming

  • Experience in mixing surround audio formats

  • Experience in designing procedural and/or generative AI audio

  • Familiarity with at least one of common version control systems (PerForce is preferred, or GitHub, GitLab, SVN, etc.) 

  • Background in audio design, audio technology, audio production, music composition, sound mixing/recording, interactive entertainment, computer science or acoustic engineering

  • Excellent Mac skills and collaboration experience of cloud workspace like Google Workspace and Jira

  • Excellent time management skills for assigned tasks and the ability to handle large workloads efficiently

  • Flexibility and willingness to incorporate feedback into multiple iterations to achieve highest-quality results

  • Possessing strong communication and collaboration skills

  • Believes in thatgamecompany’s mission


We look forward to meeting you!

Please note: 

Don’t forget to include your audio design portfolio link. This position requires that you take an audio design test.

Applicants must be authorized to work for any employer in the U.S. or Canada. Unfortunately, we are unable to sponsor or take over sponsorship of an employment Visa at this time.

The salary range for this position is $65k to $75k+ USD annually, with the opportunity to earn an annual discretionary bonus. This salary range is an estimate, and the actual salary may vary based on the Company’s compensation practices.

Required profile

Experience

Level of experience: Mid-level (2-5 years)
Industry :
Spoken language(s):
English
Check out the description to know which languages are mandatory.

Other Skills

  • Creativity
  • Collaboration
  • Communication
  • Time Management
  • Physical Flexibility

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