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Senior Face Technical Designer at Insomniac Games

Remote: 
Full Remote
Contract: 
Salary: 
128 - 128K yearly
Experience: 
Senior (5-10 years)
Work from: 

Offer summary

Qualifications:

Expert understanding of FACS and facial anatomy, Proficient in sculpting FACS shapes, Knowledge of facial skeletal and muscle anatomy, Experience with rigging and blendshape-based facial rigs, Skilled in Python/PyQt/PySide for tools development.

Key responsabilities:

  • Author effective FACS shapes for characters
  • Collaborate with teams to produce high-quality face rigs
  • Optimize runtime through automated tools and workflows
  • Process 3D scan data from FACS sessions
  • Maintain relationships with external vendors
Insomniac Games logo
Insomniac Games SME Unknown
201 - 500 Employees
See more Insomniac Games offers

Job description

CONTRACT ROLE

Insomniac is looking for a Senior Face Technical Designer. In this role you will be responsible for authoring effective FACS shapes from scratch for human and non-human characters; collaborates in developing rigs to support high-fidelity animated facial performances; participates in facial research & development efforts. Expected to have an expert understanding of FACS and facial anatomy and cutting-edge approaches to facial technology.

Essential Duties and Responsibilities include the following:

  • Expert level understanding of FACS and facial anatomy for cutting edge application to facial animation technology
  • Expert proficiency in sculpting FACS shapes using deformers and/or sculpting tools for human and non-human characters
  • Expert understanding of facial skeletal and muscle anatomy;
  • Collaborates with animation, character art, and engineering teams to produce high quality face rigs
  • Authors rigging systems to augment or support blendshape-based facial rigs
  • Authors high quality photorealistic facial rigs based on FACS using blendshapes
  • Collaborates with Character Art, Animation, and Engineering teams to deliver the highest quality assets with animator/mocap friendly interfaces that run smoothly in engine 
  • Contributes to automated tools and workflows for runtime optimization
  • Contributes to tools for ingesting 3rd party facial rigs
  • Processes and cleans 3D or 4D scan data from FACS sessions
  • Keeps up with state-of-the-art approaches to facial rigging for photorealistic characters in film and games
  • Has strong understanding of facial shape transfer techniques and ability to implement shape transfer pipelines
  • Contributes to tools for authoring and editing facial rigs (python/pyqt/pyside)
  • May be asked to direct actors through FACS during facial acquisitions
  • May ingest and integrate facial assets from 3rd parties
  • May be expected to maintain relationships and provide feedback to external vendors
  • Other duties may be assigned

 Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights.

 

At SIE, working with our partners, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location. 

Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.

In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more.

The estimated base pay range for this role is listed below, this is an hourly rate.
$66.83$100.29 USD

Required profile

Experience

Level of experience: Senior (5-10 years)
Spoken language(s):
Check out the description to know which languages are mandatory.

Other Skills

  • Collaboration
  • Relationship Management

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