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Real-time VFX Artist (contract)

Remote: 
Full Remote
Contract: 
Experience: 
Mid-level (2-5 years)
Work from: 

Offer summary

Qualifications:

At least 2 years in game industry, Firm knowledge of Unity editor, Experience creating VFX for games, Knowledge in Houdini, Blender, Maya, English at pre-intermediate level or higher.

Key responsabilities:

  • Create concept designs and real-time VFX
  • Profile and optimize game effects and assets
  • Customize VFX for character skills
  • Create 3D models and animations for VFX
Plarium logo
Plarium Large https://company.plarium.com/
1001 - 5000 Employees
See more Plarium offers

Job description

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Your missions

The successful applicant will be able to work at our Warsaw office or remotely in Poland or Spain.

This vacancy is offered on the basis of a one-year, fixed-term contract to provide cover for an employee’s military mobilization.


Plarium is an international developer of award-winning mobile and desktop games. More than 1300 of our specialists work remotely or at offices in Israel, Ukraine, Poland, and the USA.

RAID: Shadow Legends, Mech Arena, and our other 20 massive titles unite more than 500 million players worldwide. With over 15 years’ experience, we strive for boundary-pushing gameplay and graphics. We pair this with our dedication to innovation through analytics, marketing, and community interaction.


We are looking for a talented Real-Time VFX Artist to join our RPG Department, which develops RAID: Shadow Legends – a mobile MMORPG that combines battle collection mechanics and cutting-edge graphics in a dark fantasy setting. As our flagship title, it is enjoyed by more than 100 million players worldwide. You can find it on iOS, Android, and PC/Mac.

RAID is made in Unity, but the team also uses a variety of other tools for specific tasks: Maya for 3D modeling and UV, ZBrush and Blender for sculpting, Houdini for pyro, fluid, and destruction simulations, Substance Designer for texture generation, Substance Painter for baking and texturing, Xcode for profiling, and Amplify Shader Editor for prototyping shaders.


The successful candidate will work closely with 8 Technical and VFX artists. A showcase of our art team’s work can be found on ArtStation.


Responsibilities

  • Creating concept designs and developing real-time VFX for mobile games in Unity
  • Profiling and optimizing effects and game assets created by you or by others
  • Customizing the VFX of game characters’ skills using internal tools
  • Creating 3D models and animations for VFX when needed


What we expect

  • At least 2 years of work experience in the games industry
  • Knowledge of the principles of motion, anticipation, dynamics, and other aspects of animation
  • Firm knowledge of Unity editor
  • Experience creating VFX for games
  • Experience creating or writing VFX shaders in node-based editors
  • Knowledge of Houdini, Blender, Maya, or 3ds Max
  • 3D modeling and 3D animation skills
  • Experience creating UV maps and baking them
  • Experience creating textures for VFX
  • In-depth experience with Particle Systems in Unity
  • English language skills at the pre-intermediate level or higher


Desired

  • Understanding of mobile device hardware restrictions
  • Ability to estimate the time to complete tasks
  • Experience working with Houdini and Houdini Engine for Unity
  • Hands-on experience with Substance Painter and Designer
  • Experience working with GIT or similar version control systems


What we offer

  • Officially registered full-time employment
  • 20 to 26 days of paid leave depending on the country in which your employment is registered
  • Medical support for you and your child along with paid leave if you or your child are sick
  • Individual development plan and regular feedback
  • Professional seminars, workshops, courses, and internal training programs
  • Reimbursement of gym membership fees
  • Counseling with psychologists
  • English classes
  • Relocation assistance to Poland


*Note: Benefits may vary by country.

Required profile

Experience

Level of experience: Mid-level (2-5 years)
Spoken language(s):
Check out the description to know which languages are mandatory.

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