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Technical Animator (Europe - MENA) at Metaverse Game Studios at Metaverse Game Studios, Inc.

unlimited holidays - extra holidays - extra parental leave - long remote period allowed
Remote: 
Full Remote
Contract: 
Experience: 
Mid-level (2-5 years)
Work from: 

Offer summary

Qualifications:

3+ years experience in games or related fields, Strong knowledge of Maya, Motion Builder, Python, C++, Experience in Motion Capture tools, Unreal Engine character implementation and animation.

Key responsabilities:

  • Collaborate to deliver characters satisfying for gameplay
  • Create animation pipeline tools, implement and supervise characters in Unreal Engine 5
  • Develop rigging solutions, structured workflows using Maya, improve efficiency of animation pipeline
  • Utilize animation tools in Unreal Engine 5 for best representation
  • RD Unreal systems related to Characters and Animation
Metaverse Game Studios, Inc. logo
Metaverse Game Studios, Inc. Startup http://www.angelicthegame.com/
11 - 50 Employees
See more Metaverse Game Studios, Inc. offers

Job description

Job Description

As a Technical Animator, you will be responsible for taking our Characters, Weapons, Animation, and Character Pipelines to the next level

PLEASE APPLY IF ONLY YOU ARE INTERESTED IN A FULL TIME POSITION - NO OUTSOURCE ARTISTS OR STUDIOS.

Responsibilities:

  • Collaborate with Technical Art, Animation, Design, and Engineering to deliver characters that are satisfying to play, engaging to look at, and push the boundaries of the hardware’s capabilities,
  • Create animation pipeline tools for skinning, rigging, export/import of assets, etc, and train animators in the pipeline, tools, and anything else surrounding the implementation of animation assets into the game engine
  • Implement and supervise characters, weapons, etc inside of Unreal Engine 5, to be ready for gameplay.
  • Utilize tools and techniques from both the authoring and real-time pipelines to deliver skeletal characters, weapons, and objects that are highly functional, dynamic, and robust.
  • Develop rigging and deformation solutions and structured workflows using Maya.
  • Develop and maintain animation and asset tools to improve the efficiency of our rigging, deformation, and animation pipeline in Maya and Motion Builder.
  • Utilize animation tools within the Unreal Engine 5 to achieve the best representation of our characters, weapons, and props in-game.
  • R&D Unreal systems related to Characters and Animation.




Skills & Requirements

  • 3+ years experience in games or related fields.
  • Solid knowledge of Maya, Motion Builder.
  • Strong understanding of Python, C++
  • Experience in Motion Capture tools, software, and hardware.
  • Experience in Unreal Engine character implementation and animation Blueprints, cloth, and physics.
  • Solid experience on Unreal Engine
  • Comfortable wearing multiple hats and problem-solving both in DCC and in UE4
  • Able to write technical documentation
  • Ability to self-manage tasks while communicating effectively with multiple departments in an ongoing fashion.
  • Passionate about pushing the boundaries of hardware limitations in inventive ways
  • Ability to manage your own time and work within deadlines
  • Great communication and being a team player
  • Fluent in English, both verbally and written

Required profile

Experience

Level of experience: Mid-level (2-5 years)
Spoken language(s):
Check out the description to know which languages are mandatory.

Other Skills

  • Open Mindset
  • Verbal Communication Skills

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