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Senior Environment Artist

Remote: 
Full Remote
Contract: 
Experience: 
Senior (5-10 years)
Work from: 

Offer summary

Qualifications:

Excellent communication skills, Passion for immersive environment creation, 5+ years in similar role, Experience with Maya modeling and texturing, Deep knowledge of game engines.

Key responsabilities:

  • Collaborate globally for cohesive experiences
  • Provide innovative ideas throughout content production
  • Work closely with clients and internal team
  • Monitor content quality and give constructive feedback
  • Assist in project documentation creation
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Crucible Recruitment https://www.cruciblerecruitment.com/
2 - 10 Employees
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Job description

AAA Remote

As a Senior Environment Artist/World Builder, you will report to the Lead Environment Artist and will collaborate with a multi-disciplinary team to deliver on our client’s requirements for environment art and in-engine world-building. Client requirements vary depending on the client and project, but a passion for end-to-end AAA environment creation and collaborating with others will be core to this role. Our Senior Environment Artist/World Builder should thrive in a highly dynamic and collaborative environment and enjoy the challenges of creating unique solutions depending on our clients’ needs.

Responsibilities

  • Collaborate with our various team’s across the globe to help build cohesive and immersive experiences, from initial block out to final in-game polish.
  • Contribute innovative and original ideas towards all aspects of content production.
  • Work directly with clients to understand their needs when required.
  • Work with the team to develop solid estimates, pipelines, schedules, and production plans.
  • Demonstrate, communicate, and exemplify clear expectations for quality of work, productivity, communication, and professionalism to the team.
  • Able to evaluate the quality of content during production against our client’s requirements and internal best practices, and provide clear feedback to our team of production artists when needed.
  • Assist in the creation of project documentation, specifications, pre-production materials etc. as required for full content development.

Requirements

  • Excellent communication skills, capable of conveying the project’s requirements and visual direction to other team members throughout all phases of development.
  • A passion for creating immersive environments that tell compelling and interesting stories.
  • At least 5 years of industry experience with at least one title shipped in a similar role.
  • Hands-on Maya modeling and texturing experience, and ability to use a dev kit for in-engine testing and optimization will be core to this role.
  • An in-depth understanding of next-gen game content development processes, tools, pipelines, scene management, limitations, and dependencies.
  • Deep knowledge of current generation game engines such as Unreal Engine and Unity, and experience creating blueprints to support the world building process.
  • Proven ability to produce end-to-end next-generation environments/world content in a variety of styles for play on multiple platforms.
  • Experience in all phases of production and planning of environments such as block-out, asset lists, assembly, lighting, polishing, and optimization.
  • Proactive and self-motivated, can work with minimal supervision or direction.
  • Ability to work remotely with other remote team members, with core hours overlapping our team in the US.
  • Excellent written and verbal communication skills are essential.
Job Category: Art
Job Type: Full Time
Job Location: Remote USA

Required profile

Experience

Level of experience: Senior (5-10 years)
Spoken language(s):
English
Check out the description to know which languages are mandatory.

Other Skills

  • Proactivity
  • Verbal Communication Skills
  • Self-Motivation

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