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Lead Technical Artist

Remote: 
Full Remote
Contract: 
Experience: 
Mid-level (2-5 years)
Work from: 

Offer summary

Qualifications:

At least 2 years of professional experience with Unreal Engine, Ability to self-manage and provide realistic time estimations.

Key responsabilities:

  • Lead a team of technical artists and support their development
  • Work with stakeholders to achieve artistic vision
  • Find and implement creative solutions
  • Oversee creation and maintenance of art pipelines
  • Communicate complex technical issues effectively
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2 - 10 Employees
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Job description

AAA Console – Germany – Hybrid Remote

We are looking to continue building on our success with humble but talented and creative people who have a passion for making outstanding games and want to be at the forefront of gaming.

Are you ready for the challenge? Join us! This is going to be a thrilling ride.

Your Mission

You love tackling new and interesting technical challenges head-on. You are bursting with ideas to push the boundaries of what is possible on current and next generation hardware. Sometimes you get unreasonably excited about bar charts. Your passion for creating cool visuals drives you to constantly learn or even develop new techniques.

As Lead Technical Artist at Fishlabs, you play a pivotal role in our game development process. You are the primary connection point between the programmers, designers, and artists to help align the technical requirements with the visual goals of the project.

Your Responsibilities
  • Lead a team of technical artists, support their professional development, mentor and motivate them to bring their best selves to work every day
  • Use your knowledge of technical constraints, risks, and opportunities to guide the team in making sensible decisions
  • Work directly with the Art Director, Technical Director, and other stakeholders to realize the project’s artistic and creative vision
  • Find and develop creative solutions to complex and varied technical challenges.
  • Support artists, designers, and other team members by creating tools, defining conventions, support art with shaders and material creation, rapid prototyping, and troubleshooting technical issues in Unreal Engine.
  • Oversee the creation and maintenance of art pipelines with tools and documentation.
  • Work with the art and engineering teams to establish visual & performance benchmarks, define scene budgets and supervise
  • Understand complex technical issues and communicate them to technical and non-technical stakeholders.
Your Skillset
  • Strong overall familiarity with Unreal Engine.
  • Detail-oriented with strong, systematic problem-solving skills.
  • At least 2 years of professional experience working with Unreal Engine.
  • Worked on at least one shipped game project for a full production cycle in a technical art or related role.
  • Ability to self-manage, provide realistic time estimations, meet deadlines, and responsibly react to unexpected complications.
  • English language proficiency and very good communication skills, both verbal and written, are required.
Job Category: Art Programming
Job Type: Full Time
Job Location: Europe Germany Remote

Required profile

Experience

Level of experience: Mid-level (2-5 years)
Spoken language(s):
English
Check out the description to know which languages are mandatory.

Other Skills

  • Technical Acumen
  • Problem Solving
  • Leadership
  • Mentorship

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