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Concept Artist/Environment Concept Artist (mid/senior)

Remote: 
Full Remote
Experience: 
Senior (5-10 years)
Work from: 

Offer summary

Qualifications:

Professional experience in game development., High quality portfolio of game art., Excellent knowledge of Photoshop., Good English communication skills..

Key responsabilities:

  • Create industry leading quality concepts.
  • Work on environment design and sketches.
Fool's Theory logo
Fool's Theory https://www.foolstheory.com/
51 - 200 Employees
See more Fool's Theory offers

Job description

About the job

We are Fool’s Theory, a company from Bielsko-Biała in Poland, creators of the game Seven: The Days Long Gone and The Thaumaturge.
We are actively seeking skilled individuals to join our team to work on a project developed in cooperation with CD PROJEKT RED.

Sounds interesting? Get in touch with us!

Responsibilities
  • Working closely with the Concept Art Team and Art Director to create industry leading quality concepts, and specializing in Environment design.
  • Ability to create unique designs with consistent quality.
  • Ability to conceptualize realistic art styles. Adaptability to stylized art is a plus.
  • Iterating on ideas quickly through sketches and thumbnails.
  • Communicating visual ideas across teams and departments.
  • Strong focus on architecture designs and history with a deep understanding of modularity and materials used in the design.
  • Ability to create concept drawing based on written or verbal art direction references.
  • Ability to derive and create smaller art design bibles based on global art direction.
  • Strong sense of design and composition for environment sketches and illustrations.
  • Ability to conceptualize modules that are part of a larger design.
  • Good eye for detail, materials, and scale while being able to illustrate with all of the following clearly.
  • Researching and collecting valuable visual reference material.
  • Refraining from using AI generative tools to produce imagery for this job.
  • Ability to create Characters and Weapons or Props is very welcome.
  • Ability to create storyboards and cooperate with the cinematic team is a big plus.
Requirements
  • Professional experience in game development or a related industry.
  • High Quality portfolio of game art.
  • Excellent knowledge of Photoshop.
  • Good English communication and writing skills are a must.
  • A proactive team player, self-motivated, can work without direct supervision.
  • Excellent time and priority management skills.
  • Decent knowledge of 3D Software Packages is a plus.
  • Basic understanding of level design principles is a plus.
  • Basic experience with using the Unreal Engine or similar is a plus.
We offer
  • A key role in the process of developing current and future projects.
  • Opportunity to work on a cool project in cooperation with CD PROJEKT RED.
  • Flexible working hours (core hours 10:00-16:00).
  • Possibility to work remotely (from anywhere with a time zone difference of -/+ 2 hours from GMT+1) or in our office in Bielsko-Biała.
  • Long-term contracts - we are looking for people for more than one project.
  • Working in a group of experienced specialists, often gamedev veterans, who are willing to share their knowledge.
  • Custom tools to automate boring, repetitive stuff.
  • Working with modern tools from leading technology suppliers (e.g. Jetbrains), as well as with our proprietary solutions.
  • Support in industry training courses, conferences and fairs participation (both as a participant or speaker).
  • Private medical insurance (Enel-med).
  • Access to MyBenefit platform with a possibility to co-finance a Multisport Card.
  • Psychological support.

Required profile

Experience

Level of experience: Senior (5-10 years)
Spoken language(s):
English
Check out the description to know which languages are mandatory.

Other Skills

  • Time Management
  • Teamwork
  • Communication
  • Problem Solving

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