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Combat Designer Freelance

Remote: 
Full Remote
Contract: 
Salary: 
96 - 115K yearly
Experience: 
Mid-level (2-5 years)
Work from: 

Offer summary

Qualifications:

4+ years in game development, 2+ years in character combat design, Experience with text-based and visual scripting, Knowledge of coding basics (XML, C++, Lua), Strong attention to detail.

Key responsabilities:

  • Design and implement player combat systems
  • Create and maintain state machine architectures
  • Polish character implementation aspects
  • Participate in gameplay discussions and roadmaps
  • Act on feedback to improve player experience
Lakshya Digital logo
Lakshya Digital Gaming SME https://www.lakshyadigital.com
501 - 1000 Employees
See more Lakshya Digital offers

Job description

Requirements

Job Title: Combat Designer
Location: Canada (Remote - Within Pacific Time Zone (PST) to Eastern Time Zone (EST))
Rate: $50-$60/ hour CAD

Employment Type: Freelance

About Lakshya Digital:
Established in 2004, Lakshya Digital, a Keywords Studio, is the largest interactive entertainment and game development services studio in South Asia. We have game production studios in Gurgaon and Pune, and business offices in Tokyo, Japan, and San Diego, California.

Our continued success is fueling the need to expand in Canada and globally, and we are looking for top-quality design talent to join our team. If you are passionate about crafting immersive gameplay experiences on AAA projects, and collaborating with a distributed development team around the globe, then we want to hear from you!

About the Role:
We are seeking a talented Combat Designer with a solid foundation in game development to design, build, and maintain robust gameplay systems. You'll be collaborating closely with designers, artists, and engineers to refine game mechanics throughout the development cycle.

Responsibilities

  • Create and drive Player combat moves, systems, and tools from initial design through implementation, iteration, and completion
  • Create and maintain complex state machine and behavior tree scripting architectures for characters
  • Maintain, tune, bugfix, and polish all aspects of character implementation, including animation, visual effects, character controls, behaviors, and other systems, to a polished, shippable quality
  • Iteratively work within the set standard for all character asset design, creation, and in-game implementation within the production path as it relates to design, art, VFX, sound, etc.
  • Attend and participate in combat-specific discussions concerning combat design and combat design issues
  • Attend and participate in production-related discussions concerning relevant feature pipelines and roadmaps
  • Value the relationship between gameplay elements within the level and the overall game and all the ways the player can respond to each gameplay element
  • Respond and act on playtest and lead feedback with the aim of creating the best experience for all player skill levels
  • Drive and create opportunities for value addition within the team and studio

Requirements

  • 4+ years in game development, with at least 2 in a character combat design capacity (creative and technical)
  • Significant experience using text-based and visual scripting languages to set-up character logic, debug complex problems, and test work thoroughly
  • Self-sufficient in getting to the root of a problem or issue and taking the necessary steps to find solutions
  • Basic knowledge of vector math, scripting languages, and code (e.g., XML, C++, Lua)
  • Must be able to grasp and work with code-based proprietary tools to implement and troubleshoot assigned characters
  • Must have knowledge of competitive products and various gameplay genres, as well as a personal understanding of video game fun with regards to hero combat and enemy design
  • Ability to think logically with a strong level of attention to detail; should be able to break down design concepts and analyze them with regards to purpose and intent
  • Must possess quality written communication skills and the ability to convey abstract concepts
  • Must be able to professionally communicate and work with other members of the game production team.
  • Must be able to speak to and discuss, in depth, hero combat systems, mechanics, and enemies in one or more 3rd person melee action RPGs

Preferred Experience

  • Candidates who are fluent with the combat design choices, systems, mechanics, and enemies in God of War (2018) and God of War Ragnarök (2022) are preferred

Benefits

Lakshya is an equal opportunity employer and is committed to an inclusive, barrier-free recruitment and selection processes and work environments. Please let us know of any accommodations needed to ensure you have access to a fair and equitable process.

Role Information: EN
Studio: Lakshya
Location: Americas, Canada
Area of Work: Design
Service: Create
Employment Type: Full Time, Freelance
Working Pattern: Remote

Required profile

Experience

Level of experience: Mid-level (2-5 years)
Industry :
Gaming
Spoken language(s):
English
Check out the description to know which languages are mandatory.

Other Skills

  • Problem Solving
  • Detail Oriented
  • Collaboration
  • Analytical Thinking

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