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Game Engineer (Wilderness)

Remote: 
Full Remote
Contract: 
Experience: 
Mid-level (2-5 years)
Work from: 

Offer summary

Qualifications:

Experience in AAA or AA game studio, Expertise in C++, Proficient in Unreal Engine 5 (UE5), Experience with procedural content generation, Familiarity with live services and multiplayer games.

Key responsabilities:

  • Create new gameplay mechanics for wilderness experiences
  • Develop tools and workflows for designers and artists
  • Work with lead designer to design untamed environments
  • Optimize game performance on a global scale
  • Collaborate with engineering on end-to-end player experiences
Gardens logo
Gardens Startup https://www.gardens.dev/
11 - 50 Employees
See more Gardens offers

Job description

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Your missions

At Gardens Interactive, we believe that immersive gameplay is the heartbeat of every great game. We connect people through the universal power of play. Our games foster meaningful relationships, celebrate artistry, and support vibrant, inclusive communities. We’re committed to building experiences that bring people together, and we believe that technology is key to making this vision a reality.

As a Game Wilderness Engineer you will create new gameplay mechanics, develop tools and workflows that make it easier for designers and artists to create chance encounters with strangers.  You will work with a multidisciplinary team to make players feel lost in the wilderness and incentivize them to work together.  The team and systems you create will work together to create ever changing experiences for players.

At Gardens, we value collaboration, creativity, and curiosity. Our engineers thrive in design-centric environments, are comfortable tackling ambiguous problems, and are always eager to learn. If you’re excited by the challenge of creating sustainable, scalable solutions and bringing communities together through games, we’d love to hear from you.

A Day In The Life:

  • Work with our lead level designer to create uncompromising, untamed wilds for our players.

  • Support tech artists and environment artists to let them bring depth and ferocity to our wilderness.

  • Partner with engineers to create end-to-end implementations of these player experiences.

  • Work across engineering to ensure our game and platform remains performant and affordable at global scale.

Technical Toolbelt:

  • Unreal Engine 5 (UE5)

  • Experience in a AAA or AA game studio

  • Procedural Content Generation

  • Expertise in C++

  • Experience working on live services and multiplayer games

  • Ability to navigate ambiguity and provide optimal solutions for complex problems.

  • Good communication and ability to work with stakeholders independently.

Bonus Points:

  • Experience with Voxel implementations

  • Experience with large persistent game worlds

  • Experience as a tech artist

Who We Are

We're a forward-thinking, distributed game studio founded by the creators behind titles like Journey, What Remains of Edith Finch, Blaseball, Dustforce, Ashen, Guild Wars 2, Firewatch, and more! Our name reflects our mission: to cultivate rich, immersive worlds that foster meaningful connections and lasting friendships. We believe in creating lush, living environments where players can engage in surprising multiplayer experiences and grow together with the support of their communities.

Our commitment to diversity, inclusivity, and transparency drives us to create a work environment where every voice is heard and valued. As a fully-distributed studio, we support our team in living and working from wherever they choose, offering competitive pay, stock options, flexible non-accrual paid time off, 35-hour work weeks, and comprehensive benefits, including full medical, vision, dental, and 401k contributions.

We're excited to be developing our flagship project — a shared 3D fantasy adventure inspired by our favorite online gaming memories. This is the world we’re passionate about building and the world we want to experience every day.

Gardens Offers:

  • Competitive Salaries and Pay Transparency

  • Stock Options

  • Medical, Dental, and Vision Coverage (100% for Individuals and 90% for Dependents)

  • Life Insurance, Short Term & Long Term Disability, and other numerous benefits

  • 401k contributions (USA) / RRSP plan + DPSP contributions (Canada)

  • Paid Parental Leave

  • Biannual Company Retreats

  • Continued Education Allowance

  • A fully-distributed studio. We aspire to support employees living and working where they want.

Benefits and perks listed may vary depending on the nature of your employment with Gardens and the country in which you work.

Encouragement:

We believe that diverse perspectives make our team stronger and our games better. If you’re excited about this role but don’t meet every single requirement, we encourage you to apply anyway. Studies show that marginalized groups, especially those of women and people of color, are less likely to apply unless they meet every criterion. At Gardens Interactive, we value potential, passion, and a willingness to grow. We hope you will join us in shaping the future of gaming.

Note:

Unfortunately, it has come to our attention that people have been contacted by scammers impersonating Gardens Interactive. Said individuals are offering opportunities with the intent of stealing financial information. Please be advised that our team's correspondence regarding positions (including tests, offers, and interviews) is associated with a gardens.dev email. Don't hesitate to reach out via direct message on LinkedIn or careers@gardens.dev . We will never ask you for your financial information.

Required profile

Experience

Level of experience: Mid-level (2-5 years)
Spoken language(s):
Check out the description to know which languages are mandatory.

Soft Skills

  • Communication
  • Collaboration
  • Problem Solving
  • Creativity
  • Curiosity

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