Offer summary
Qualifications:
6+ years experience in video game industry as a Technical Artist, Proficiency in Maya, 3ds Max, Substance Painter, ZBrush, UE4/UE5.Key responsabilities:
- Lead and mentor a team of technical artists
- Collaborate across departments to optimize production pipelines
- Implement tools for art production workflows
- Communicate progress, challenges, and solutions to stakeholders
- Resolve technical issues related to art production