Job Details:
Job Description:
Do Something Wonderful.
Intel put the Silicon in Silicon Valley. No one else is this obsessed with engineering a brighter future. Every day, we create world changing technology that enriches the lives of every person on earth. So, if you have a big idea, let's do something wonderful together. Join us, because at Intel, we are building a better tomorrow.
Who We Are
Intel's Game Dev Tech Engineers work at the bleeding edge of developing and optimizing new technologies on Intel's GPUs, CPUs, and other platform components. They work directly with leading game and game engine developers to create innovative solutions and technology showcases. They are part of a global yet tightly knit team, with a diversity of skills and experience, working to make games the best they can be on Intel hardware.
Who You Are Work
With third party game developers to optimize their games, implement new features, and address any functional issues on Intel platforms, including integrated and discrete GPUs and CPUs Develop sample code, documentation, presentations, and other materials to illustrate best practices on Intel platforms. Work with graphics driver, compiler, and performance engineers to debug issues and obtain optimal results.
Behavior skills we are looking for:
The Hiring Locations include: Sweden, UK, France, Germany and the Netherlands. Other European Locations will be considered as well.
Qualifications:
Minimum Qualifications:
Bachelor's Degree in Computer Science, Software Engineering, or related STEM degree plus 4+ years industry experience in:
C/C++ programming
Performance profiling and optimization on the GPU and/or CPU
DirectX 12, and/or Vulkan
Writing and/or optimizing shaders or graphics techniques
Experience working as a game developer, graphics programmer, or closely related position.
Preferred Qualifications:
Familiarity with modern processor architecture, including CPU, GPU, memory sub-system and other components.
Microsoft Windows architecture and how it can impact performance.
Multi-threading experience
Experience in using Unreal Engine
Experience with ISPC
SIMD assembly, vectorization, and optimization
Direct customer interaction experience
Familiarity with Intel tools such as (GPA) Graphics Performance Analyzer or VTune
Experience using graphics tools such as Renderdoc or PIX
Job Type:
Experienced Hire
Shift:
Shift 1 (Sweden)
Primary Location:
Virtual Sweden
Additional Locations:
Virtual France, Virtual United Kingdom
Business group:
The Client Computing Group (CCG) is responsible for driving business strategy and product development for Intel's PC products and platforms, spanning form factors such as notebooks, desktops, 2 in 1s, all in ones. Working with our partners across the industry, we intend to deliver purposeful computing experiences that unlock people's potential - allowing each person use our products to focus, create and connect in ways that matter most to them. As the largest business unit at Intel, CCG is investing more heavily in the PC, ramping its capabilities even more aggressively, and designing the PC experience even more deliberately, including delivering a predictable cadence of leadership products. As a result, we are able to fuel innovation across Intel, providing an important source of IP and scale, as well as help the company deliver on its purpose of enriching the lives of every person on earth.
Posting Statement:
All qualified applicants will receive consideration for employment without regard to race, color, religion, religious creed, sex, national origin, ancestry, age, physical or mental disability, medical condition, genetic information, military and veteran status, marital status, pregnancy, gender, gender expression, gender identity, sexual orientation, or any other characteristic protected by local law, regulation, or ordinance.
Position of Trust
N/A
Work Model for this Role
This role is available as a fully home-based and generally would require you to attend Intel sites only occasionally based on business need. This role may also be available as our hybrid work model which allows employees to split their time between working on-site at their assigned Intel site and off-site. * Job posting details (such as work model, location or time type) are subject to change.