Match score not available

FX Artists

Remote: 
Full Remote
Experience: 
Mid-level (2-5 years)
Work from: 

Offer summary

Qualifications:

Minimum of 2 years experience in CG/Animation., Excellent knowledge of 2D and 3D CG-based FX workflows., Experience with Shotgrid, Maya Bifrost, After Effects, Nuke, and Arnold is required., Familiarity with Houdini or Phoenix FD is a plus..

Key responsabilities:

  • Work with the team to develop imaginative FX concepts.
  • Produce various hand-drawn and 3D simulation FX as needed.
Giant Animation logo
Giant Animation SME https://giantanimation.ie/
51 - 200 Employees
See more Giant Animation offers

Job description

Giant is hiring FX Artists for an exciting CG production.


Position Overview

This opportunity is a full-time position, with artists required to reside in the Republic of Ireland. We provide flexible working arrangements, including on-site, fully remote, or hybrid options.

While we strive to reply to all applicants, please understand that the volume of applications may prevent us from responding to everyone.


Starting date: ASAP

Position Responsibilities

  • Work with Art Director, CG Supervisors, and Lead FX Artist to develop unique and imaginative concepts to help the production's FX and look development run as smoothly as possible.
  • Follow the direction of the Supes or Director in implementing FX on a shot-by-shot basis.
  • Demonstrate and produce a variety of hand-drawn FX and 3D simulation FX as per the shot or sequence’s need in a team-based setting.
  • Generate a wide range of stylised FX (simulations or otherwise) as per the project’s aesthetics, contributing to scenes including; water, wind, smoke/poofs, steam, splash, dust, lightning/glowing or sparkles, bubbles, fire, storms, shadows, blurring, explosions, etc.
  • Manipulate and use stock 2D FX elements if suitable to a shot/sequence.
  • Light and shade FX / Scenes as needed to integrate into pre-comps. 
  • Submit work for review by FX Lead or Senior Artist, Art Director, CG Supervisors, and Lighting and Compositing Supervisor as required.
  • Actively participate in team/departmental meetings.
  • Optimise, improve, and adjust FX scenes and relevant geometry to meet the project’s creative criteria.
  • Uphold and provide a thorough understanding of cutting-edge FX animation techniques.
  • Ability to create custom setups, templates, and OTLs/HDAs (Library), as well as work off of pre-built existing workflows.
  • Assist in the documentation and communication of technical and procedural guidelines for the development and use of lighting
  • Work within the show structure and production deadlines to complete all tasks and meet client notes. 
  • Reiterate the significance of dependencies, and deadlines and inform the Production Manager, Art Director, CG Supervisor, Head of Lighting and Compositing, and Production Coordinators of any emerging issues that may have an impact on the schedule.

Requirements

  • Minimum of 2 years experience in CG/Animation.
  • Excellent knowledge of 2D & 3D CG-based FX workflows.
  • Solid understanding of Animation, Lighting and Compositing Pipeline Steps. 
  • Good eye for composition, grading, and motion.
  • A team player with excellent communication skills, dependable and adaptable.
  • Good at taking directions and paying close attention to details. 
  • Experience with Shotgrid, Maya Bifrost, After Effects, Nuke, and Arnold is a must.
  • Experience with Houdini and or Phoenix FD is nice to have.
  • Familiarity with open body ocean, CFD (fluid dynamic) systems and splashes, rigid body dynamics and destruction, pyro explosions, smoke, and fire, cloth simulations, particle systems, and procedural effects is nice to have.

Required profile

Experience

Level of experience: Mid-level (2-5 years)
Spoken language(s):
English
Check out the description to know which languages are mandatory.

Other Skills

  • Communication
  • Adaptability
  • Teamwork
  • Detail Oriented
  • Reliability

Artist Related jobs