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3D Game Animator

Remote: 
Full Remote
Work from: 

Offer summary

Qualifications:

Strong understanding of human anatomy and movement, Experience with 3D character animation, Familiarity with NLA systems in games.

Key responsabilities:

  • Animate, rig, and skin organic models
  • Prepare high-quality game assets
  • Communicate effectively with team members
  • Attend weekly meetings
  • Aid junior team members when needed
Epoch Games logo
Epoch Games SME https://www.epochgames.co.uk/
11 - 50 Employees
See more Epoch Games offers

Job description

Company Description

Epoch Games is a volunteer-based, all-online, global game development team. We have no centrally-located headquarters and are unincorporated at this time. Most of the original founding members were modders developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim:
http://www.moddb.com/mods/merp-middle-earth-roleplaying-project

Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world. The game is being developed using Epic Games' Unreal Engine 4 (UE4):
https://www.unrealengine.com/

For more information about the game, please check out our IndieDb page:
http://www.indiedb.com/games/the-lays-of-althas-sundered-order

NOTE: The address listed is N/A. We are a fully-online team with no central headquarters at this time. Communication is mostly done via Slack (an instant messaging application) and Trello (an online project collaboration tool).

Job Description

In this volunteer position you will be working closely with other members of the Visuals department to animate/rig/skin a range of organic and hard-body models and aid in the preparation of high-quality game assets for The Lays of Althas: Sundered Order (LoA:SO). We are willing to take on students who are looking to build their portfolios, but keep in mind that we are looking for people who can dedicate themselves to the project long-term.

Communication is key to a smooth and efficient pipeline, you must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must.

If you are comfortable with teaching, you may be called upon to aid the more junior members of the team in any relevant area.

We are looking for Animators that can attend weekly meetings.

We are willing to take on students, but we need active Animators that can contribute.

This is a volunteer position, so no monetary compensation is being offered at this time.

At this time, we are having to rely upon free (or previously licensed) software. Please refer to the applications listed below for guidelines. We do not endorse piracy.

Qualifications

REQUIRED:

  • Strong understanding of Human anatomy and movement.
  • Expertise in animating 3D Characters
  • Understanding of traditional animation principles that enhance believable movement
  • Experience with non-gaming Non-linear Animation (NLA) systems and/or has animated for games
  • Rapid prototyping and turn-around for animations
  • Self-motivated and able to troubleshoot animation software challenges
  • Online communication (English) and Team-collaboration skills
  • A passion for 3D animation and an interest to learning game development

OPTIONAL:

  • Unreal Engine experience
  • Motionbuilder experience

Additional Information

REQUIRED SOFTWARE:

  • Autodesk Maya
  • Unreal Engine (we can assist with installation if necessary)

OPTIONAL SOFTWARE:

  • Motionbuilder (useful, but not essential)

Required profile

Experience

Spoken language(s):
English
Check out the description to know which languages are mandatory.

Other Skills

  • Verbal Communication Skills

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