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Technical Artist

77% Flex
Full Remote
Mid-level (2-5 years)

  • Remote from:United Kingdom

Technical Artist

77% Flex
Remote:Full Remote
Experience:Mid-level (2-5 years)
Work from:United Kingdom
Build A Rocket Boy logo
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Build A Rocket Boy
Gaming SME

http://www.buildarocketboy.com

201 - 500 Employees

Job description

Logo JobgetherYour missions

As a Technical Artist, you will be working alongside a talented art team driving forwards cutting-edge visuals, investigating and fixing various issues, providing technical guidance, and defining art workflow and pipelines.

You will be joining the studio in a key role at a pivotal time as we scale up to develop an ambitious and ground-breaking open-world game. The role brings the opportunity of making a significant personal contribution to a high-profile project.

We believe in iterative development, and you will need to be comfortable working in a fluid environment with competing demands.


Responsibilities

  • Work closely with the Art Teams to define and maintain art workflows.
  • Clearly communicate and document art production pipelines.
  • Shader research and development.
  • General problem-solving.
  • Provide guidance to artists encouraging best working practices and strong asset organisation.
  • Proactively provide suggestions on how to utilise new technologies and tools and implement them into our workflow.
  • Liaise with engine team to troubleshoot issues and find solutions.
  • Provide clear guidance on technical performance constraints and help define asset budgets.

Requirements

  • 3+ years minimum experience as Technical Artist in the games industry.
  • Intermediate knowledge of game engines and the technical constraints and challenges of game development.
  • Experience with 3D modelling tools such as 3ds Max, Maya, or ZBrush, in a video game environment.
  • Technical understanding of art pipelines, memory and rendering budgets.
  • Excellent communication skills, and comfortable working across multiple teams.
  • Strong interest in the latest advancements in video game graphics and visual trends.
  • 3+ years minimum experience as Technical Artist in the games industry.
  • Nice to have: Knowledge of at least one programming language (such as Python, C++).
  • Mice to have: Understanding of modern procedural asset creation techniques (Scanning, Marvellous).

Build A Rocket Boy is developing EVERYWHERE; an experience with a breadth of unimaginable gameplay adventure.

We are a mix of industry leading veterans whose credits include some of the best selling and most loved games of all time. We're a creative digital entertainment studio with an open and progressive methodology, dedicated to delivering games of the highest calibre possible.

If you want to feel comfortable, inspired, and appreciated in your work pursuits then come join us. We have offices in Edinburgh and Budapest and are happy to sponsor your relocation to one of these cities. If you apply from outside of our hiring territory, we also consider WFH candidates from the UK, Hungary, France and the Netherlands in Europe; California and Washington states in the US; and from Québec in Canada.

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Remote location allowed
To apply to this offer, be sure you can work from :
United Kingdom
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Level of experience :
Mid-level (2-5 years)
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