Senior Gameplay Programmer (Metaverse)
Remote - Poland /
Metaverse Group – Engineering & Gameplay /
Permanent Employee (PE)
At Improbable, we believe that the next revolution in entertainment and society will come from massive virtual worlds. They will create new economies and opportunities globally, changing not just how we play, but how we work and relate to each other. That’s why we’ve made it our mission to build the next generation of technologies for online multi-user games and simulations.
At Improbable, you are surrounded by people who want to improve everything and everyone around them, and who compel you to improve yourself. We’re motivated by the fulfilment of solving hard problems to achieve something profound and transformative.
Your Mission
We believe that the Metaverse experiences of today are far from what players and participants deserve. We believe we can create a better looking virtual world, filled with people, novel experiences and meaningful interactions by leveraging our AAA game development experiences. We have already started this journey by launching the Otherside with YugaLabs with over 4,500 players all in the same place and a Meet and Greet with K-Pop star AleXa attended by over a thousand fans who all got on stage at the same time.
We'd like to hear from you if you embody the following:
- Experts in a Gameplay Programmer skill-set (e.g.: Programming, debugging, debugging, maths etc…) with shipped products that show an end-to-end understanding of the process
- Understanding of common game technologies, processes and software development to a high level
- Driven to excel and improve themselves and the team around them
- Excellent in self-managing workloads through Jira or another tracking methodology
- Able to identifying issues and proposing solutions that improve software development process or discipline
- Experience with Unreal Engine 4 (preferable) and C++Able to create tutorials, guides, or other important documentation for more junior staff members
- Able to architect systems that consider the perspective of the wider team
- Lead by example, through your work other engineers should understand best practices
- Able to work independently without guidance from code leadership
- Driven to excel and improve themselves and the team around them
- Communicative and insightful about the project and the challenges
- Constructive and helpful to less experienced members of the team
Areas of impact:
- Have heavy involvement in the creation of software processes, pipelines, and discipline
- Give constructive critique on the quality of the gameplay features within the game
- Display a high degree of discipline in following the software engineering processes
- Create high quality gameplay content within industry standard timelines
- Ability to own a feature from receiving the design spec, through system design and implementation
- Own a discrete area of the game and execute on it with a high degree of quality, e.g.: Animation, Gameplay Features, Networking, Character Control etc
- Mentor more junior programmers